Some companions specifically have high skills that are noticeably useful, like Medicine, Engineering, and Scouting, while some others have things like Steward, Trade, Tactics, and Rougery. Is there a benefit for having companions with these last ones? Do perks marked as "personal" apply if they're in the party since they're not marked as a role? For example, if I have a companion with a higher
Because we have the ability to create Companion Groups, we should have the ability to cross-party equip them. Cross-Army interactions need to be in there, too. And, intra-Army communications is non-existent. There's a boatload of standard Warband dialogues yet to be included, IMO. And, there's a ton of new ones needed, especially for Companion
This needs to be fixed, even for low # of companions. Side note - the smithing menu only loads like 10 companions. Not that big of a deal since you don't need that many smiths, but smithing could be a good way to power level some free skill points otherwise. Gearing companions wasn't that big of a deal. Mostly, the BiS weapons were easy to
If you edit the file (make a copy for backup): Mount & Blade II Bannerlord\Modules\SandBox\ModuleData\spspecialcharacters.xml. You'll see each 'wanderer' (companions) is wrapped in tags, the wanderers that show up taverns for hire have the attribute is_template="true". if you add that to the other companions they
6 Jeremus. Speaking of free companions, there's also Jeremus. You can't have the discussion of great Mount & Blade: Warband companions without Jeremus being somewhere in the mix. He gets held back a bit in the overall rankings for specializing in one particular skill rather than being good at everything - but with an intelligence rating of 13
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